Direct3D 11 - Rendering
During my Second semester I have had to develop a rendering engine using either Direct3D or OpenGL, I have chosen Direct3D as D3D11 requires you to write more in depth code as it has no fixed pipeline. I figured this would be a nice challenge and currently the images to the right are what I have produced.
I have zBuffering working and also the Vertex Normals which is the Blue and Purple coloring. UPDATE: I have finished Graphics 2 Assignment 2 and you can see the changes that have occurred with my lighting during this time period, I feel that the lighting turned out really well and really helps bring out the detail on the model. |